Raids and farm lists
Raids harvest resources from weak neighbors, and a farm list turns them into repeat work at a single click.
Raid
- A raid is an attack for loot, not for conquest: the troops clash with the garrison, load what they can carry and head home.
- Weak barbarian camps and neglected villages can thus be harvested again and again — which is exactly what a farm list is for.
- Only fighting troops ride. Siege units (Rams, Gatebreakers, Bison, Trebuchets, Fire Throwers, Mammoths) and envoys (Prelates, Priests, Druids) march only with a full attack. Scouts (Pathfinders, Trackers, Falconers) never join an attack or raid — they only go scouting. The same holds for players, barbarians and farm lists.
Farm lists
Target list
A farm list belongs to one village and keeps the saved targets along with the troops you send at them. The same target may appear in a list more than once — for two different waves.
What you see at a target
The distance from the list's village, the last loot your troops brought back from it, and whether a raid is already on its way.
Whether you may attack a target at all is judged only when the raid is sent — beginner protection may have ended and walls fallen in the meantime.
Hordes — the barbarians strike back
Nearby barbarian camps raid players on their own — raids, so they take resources and soldiers, not villages. They leave protected beginners and players on vacation alone.
- Range — camps attack within 25 tiles.
- By a Monument — camps in a region where a player holds a monument site go on no ordinary raids: they save their army for the holder (see Season).
- Announced in advance — a camp declares the raid 3 h before setting out, in a message from the Barbarians. You have time to pull your defense back, call your allies or burn the camp down — which cancels the declaration. Between 23:00 and 7:00 nothing is declared.
- Hostility — every attack of yours on a camp raises it by 8, conquering one by 25; it falls by 2 per hour on its own, and caps at 100.
- Whoever farms, pays — left alone, a raid comes at most once every 12 h and rides out with 15 % of the camp's garrison; at full hostility every 3 h with 45 %. At least 500 soldiers always ride — a weaker camp saves up instead, and leaves its catapults (Trebuchets) at home. The size of your village makes no difference.