Adventures
Adventures send the hero out for experience, resources and items. They cost health and time.
How an adventure works
- Over time the hero is offered adventures of four difficulties, at most 10 at once.
- An adventure costs health and time; on completion it brings experience and resources home — and, with some chance, an item.
- The harder the adventure, the larger the reward, the more health it costs and the better the chance of rare loot. The hardest appears most rarely — see the "Offer interval" column.
- The length is not fixed per difficulty — every offer lasts from 50 % up to the full stated time; you see the exact figure on the offer before sending the hero.
Difficulties
| Difficulty | Duration | Reward | Item chance | Loot rarity | Offer interval | |
|---|---|---|---|---|---|---|
| Easy | 15 min – 30 min | up to −10 HP | ×1 | 8 % | 90/10/0 | 16 h |
| Medium | 1 h – 2 h | up to −25 HP | ×4 | 20 % | 70/29/1 | 24 h |
| Hard | 1 h 30 min – 3 h | up to −45 HP | ×6 | 55 % | 45/50/5 | 36 h |
| Legendaryfrom level 15 | 3 h – 6 h | up to −70 HP | ×12 | 90 % | 20/50/30 | 72 h |
The reward is a multiple of a base that grows with the hero's level. Loot rarity = the chance of common / rare / legendary.