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Adventures

Adventures send the hero out for experience, resources and items. They cost health and time.

How an adventure works

  • Over time the hero is offered adventures of four difficulties, at most 10 at once.
  • An adventure costs health and time; on completion it brings experience and resources home — and, with some chance, an item.
  • The harder the adventure, the larger the reward, the more health it costs and the better the chance of rare loot. The hardest appears most rarely — see the "Offer interval" column.
  • The length is not fixed per difficulty — every offer lasts from 50 % up to the full stated time; you see the exact figure on the offer before sending the hero.

Difficulties

DifficultyDurationHealth (worst case)RewardItem chanceLoot rarityOffer interval
Easy15 min – 30 minup to −10 HP×18 %90/10/016 h
Medium1 h – 2 hup to −25 HP×420 %70/29/124 h
Hard1 h 30 min – 3 hup to −45 HP×655 %45/50/536 h
Legendaryfrom level 153 h – 6 hup to −70 HP×1290 %20/50/3072 h

The reward is a multiple of a base that grows with the hero's level. Loot rarity = the chance of common / rare / legendary.