Quests and rewards
Quests and the daily reward walk you through the start of the game and reward coming back.
Quests
- Quests are one-off goals rewarded with resources and hero experience — 66 quests across the chapters Guide, Economy, Military, Expansion, Diplomacy.
- Completion is read from the live state of the game — there is nothing to check off; meet the condition and claim the reward.
- Besides building, they also lead to things a newcomer would not run into alone — the Hideout, a caravan, a scouting run (Pathfinder, Tracker or Falconer), a farm list, the Armory, hero equipment or dismantling an item into shards.
Daily reward
The daily reward runs in a cycle of 7 days. It grows with the population of your capital, but only up to 100 — a bigger village gets no more — and +10 % for every day of the streak; the last day is a chest — 40 % more, plus 2 shards of a hero item. Then the cycle starts again and another completed week is added.
- One missed day knocks the streak back by 2 days, not to zero; a longer break restarts it.
- Food is paid out at only 60 % of the other resources, so the reward cannot sidestep the army cap.
- The day turns at midnight, Central European time.
Supply wagon and blessings
A supply wagon comes to every village 8 h after the last one was unloaded and waits — only one at a time, the next one does not set out until you unload it. It carries 15% of a first-day daily reward, sized by that village's population, and has a 30% chance of a bronze and 5% of a silver blessing. The wagon icon next to the village name pulses while a wagon waits; it opens the unloading and your blessing stock.
- Abundance raises resource production (not gold), Builder, Scholar and Drill shorten buildings, research and training including the Armory, Wanderer hero adventures. What you queue while the blessing runs gets shorter — a running queue does not change.
- You light a blessing whenever you like, and it works only in the village you light it in. The same one neither stacks nor extends while it runs. You can hold at most 5, and only one of each kind and tier. On vacation a running blessing pauses and finishes after you return.
- The daily reward also gives a silver blessing on days 3 and 5, and the day-7 chest a gold one with the effect of your choice. A season reset clears the stock.