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Buildings

Buildings produce resources, train troops, research technologies and defend the village.

Build queue

  • A village runs a queue of 3 slots; builds are worked through one at a time.
  • An upgrade costs resources and time, and both grow with the level.
  • The Imperial Administration research (Academy 20) adds 1 more slots.
  • Architecture (Academy 15) shortens construction by 3 % per level, up to 15 %.
  • Canceling a waiting build refunds 80 % of the resources, one already under way 50 %.

All buildings

Click a building for its detail and the breakdown of every level.

  • Town Hall
    Town Hall

    The seat of the village and the symbol of its standing.

  • Woodcutter
    Woodcutter

    Produces wood. Each level raises the hourly output.

  • Quarry
    Quarry

    Cuts stone. Each level raises stone output.

  • Iron Mine
    Iron Mine

    Mines iron ore. Each level raises iron output.

  • Farm
    Farm

    Grows the food that feeds the village. Each level raises food output.

  • Warehouse
    Warehouse

    Raises the storage capacity of every resource.

  • Hideout
    Hideout

    Hides part of your resources from plunder in a raid or an attack. It is no protection against conquest.

  • Barracks
    Barracks

    Lets you train units. Each level makes training faster.

  • Armory
    Armory

    Upgrades one kind of unit at a time — every upgrade level adds both attack and defense. One upgrade is being forged, one may wait in the queue. The Armory level sets how far a unit can be upgraded, and makes upgrading faster.

  • Stables
    Stables

    Keeps horses, wolves and other mounts, and the draft animals that pull caravans. Each level makes cavalry, scouts, the racial elite and trade caravans leaving this village 2 % faster — a mixed army still crawls at the pace of its slowest unit.

  • Wall
    Wall

    Fortification that raises the village's defense in battle.

  • Academy
    Academy

    Lets you research technologies — one runs, one may wait in the queue. Each level makes research faster.

  • Trading Post
    Trading Post

    Lets you trade with other players and run caravans between your villages. Each level raises both the number of open offers and a caravan's load.

  • Embassy
    Embassy

    The village's diplomatic seat. The Embassy levels across all members' villages decide how many players the alliance holds.

  • Monument of Aumen
    Monument of Aumen

    The wonder of the season. A finished monument that stands for the set time ends the season in victory — which makes it the most conspicuous target on the map.