Buildings
Buildings produce resources, train troops, research technologies and defend the village.
Build queue
- A village runs a queue of 3 slots; builds are worked through one at a time.
- An upgrade costs resources and time, and both grow with the level.
- The Imperial Administration research (Academy 20) adds 1 more slots.
- Architecture (Academy 15) shortens construction by 3 % per level, up to 15 %.
- Canceling a waiting build refunds 80 % of the resources, one already under way 50 %.
All buildings
Click a building for its detail and the breakdown of every level.
- Town Hall
The seat of the village and the symbol of its standing.
- Woodcutter
Produces wood. Each level raises the hourly output.
- Quarry
Cuts stone. Each level raises stone output.
- Iron Mine
Mines iron ore. Each level raises iron output.
- Farm
Grows the food that feeds the village. Each level raises food output.
- Warehouse
Raises the storage capacity of every resource.
- Hideout
Hides part of your resources from plunder in a raid or an attack. It is no protection against conquest.
- Barracks
Lets you train units. Each level makes training faster.
- Armory
Upgrades one kind of unit at a time — every upgrade level adds both attack and defense. One upgrade is being forged, one may wait in the queue. The Armory level sets how far a unit can be upgraded, and makes upgrading faster.
- Stables
Keeps horses, wolves and other mounts, and the draft animals that pull caravans. Each level makes cavalry, scouts, the racial elite and trade caravans leaving this village 2 % faster — a mixed army still crawls at the pace of its slowest unit.
- Wall
Fortification that raises the village's defense in battle.
- Academy
Lets you research technologies — one runs, one may wait in the queue. Each level makes research faster.
- Trading Post
Lets you trade with other players and run caravans between your villages. Each level raises both the number of open offers and a caravan's load.
- Embassy
The village's diplomatic seat. The Embassy levels across all members' villages decide how many players the alliance holds.
- Monument of Aumen
The wonder of the season. A finished monument that stands for the set time ends the season in victory — which makes it the most conspicuous target on the map.