Research
Technologies are researched in the Academy and strengthen your economy, civilization and army.
Research queue
- The Academy researches one technology at a time; the queue has 2 slots and the next research starts by itself.
- Some technologies have prerequisites — listed under each of them.
- You can cancel at any time: waiting research refunds 80 % of the resources, research under way 50 %, and the progress is lost.
Economy
Better farming practice. Each level raises the output of every resource.
Each level raises both the Warehouse capacity and the amount the Hideout shields from plunder.
Scaffolding, cranes and seasoned master builders: each level shortens the construction time of every building in this village, on top of the Town Hall speed-up. The Monument is built by the season alone and is not affected.
Civilization
Better granaries and distribution: each level cuts the garrison's food upkeep, so the same farms feed a larger army.
Unlocks Prelate / Priest / Druid (founding and conquering villages).
Training scouts to read a foreign village. Without it they bring back only a map of buildings and their levels; level 1 reveals resources too, level 2 the garrison with its upgrades, defensive research and hero. Gold never shows up in a scouting report.
Maps and markers in the field: each level strengthens both your scouts abroad and the scouts defending your village.
Seasoned stewards run the building works in this village, so more upgrades fit into the queue. Buildings still go up one after another.
Military
Unlocks Crossbowman / Slinger / Bowman.
Unlocks Knight / Wolf Rider / Centaur.
Unlocks Ram and Trebuchet / Gatebreaker and Fire Thrower / Bison and Mammoth.
Each level strengthens what the wall is worth — the village's defense and its chance to spot enemy scouts. It does nothing without a wall, and is lost when the wall falls.
Each level raises the carrying capacity of armies sent from this village, and with it the loot from a winning attack.
Leaner smelting: each level cuts the training cost of every unit in this village.
Racial elites
Unlocks Ranger — the racial elite of the Nords. That race only.
Unlocks Guardian — the racial elite of the Sylvans. That race only.
Unlocks Sentinel — the racial elite of the Aumenians. That race only.